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jdolan's blog

Github and Jenkins

I'm happy to officially announce that Quake2World development has moved over to Github. Github brings more flexibility and less upkeep to our development effort, while at the same time increasing our visibility and accessibility to new developers and artists, so this is a big win. We're also using Github's built in issue tracking in lieu of our old Trac instance, which remains online for historical purposes but is in read-only mode.

GPL Quake + Anticheat

Lately I've been reevaluating my stance on anticheat measures in GPL games -- specifically in Quake II and Quake2World. For years, I've advocated just playing with people you trust, on servers you trust, and leaving it at that. After all, it's just a game, right?

Quake II packages for Mac OSX and 64 bit GNU/Linux

Fans of classic Quake II may find our new packages for Mac OSX 10.6 and 64 bit GNU / Linux interesting! There is no compilation, Subversion checkouts, or anything else to fuss with. Just download, extract, and run. More information and, of course, download links here.

Linux Game Cast's B-Reel features Quake2World

Linux Game Cast has put together a B-Reel of Quake2World deathmatch, presumably running the new GNU/Linux binary build.

GNU/Linux binary installer now available

Linux users can now join in on the Quake2World BETA in just a few clicks. Head to the Downloads page to nab the Quake2World universal installer for 64 bit Linux, and then hit up the Installation & Maintenance page for instructions.

Help wanted!

We're looking for talented, passionate artists and engineers to help make our BETA as successful as possible, and accelerate our march towards a 1.0 release. The following roles are available for immediate contribution:

Quake2World BETA

We're pleased to announce that Quake2World is officially in beta. Head to the Downloads page to get your copy. Here's what's included in our first public release..

Public BETA set for April 1st

This is no April Fools joke. Quake2World will officially enter Public BETA status on 4/1/2012. Here's a quick list of what's been accomplished over the past few months:

Stencil shadows and BSP light sources

In this update, I'll briefly talk about two of the major new features I've added to Quake2World.

Recently, having spent a handful of hours several weeks ago playing AprQ2, I was tempted to add stencil shadows to the Quake2World renderer. Stencil shadows are the result of re-drawing an object using a transform matrix to project the object onto a "floor," and using GL_STENCIL_TEST so that the object appears as a silhouette.

Public Alpha Promo Video on YouTube

If you haven't seen Quake2World in a while, here's a little tease of what you've been missing:

  • 6 original music tracks by Roland Shaw
  • New light and particle effects for the BFG and Hyperblaster
  • New muzzle flash effect for all weapons
  • New weapon kick effect in first-person view
  • New grenade bouncing and rolling physics
  • Massive stabilization improvements to the dedicated and listen server
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