In an effort to improve our own brand and not tread on id Software's Quake II trademark, our project is now known as Quetoo. Folks have often wondered why our project's IRC channel on Freenode is named #quetoo. The name dates back to 2005, and was the title of a Quake II-compatible engine I produced for GNU / Linux for about 2 years.
As we enter our 8th year of development, Quake2World continues to evolve and improve. Here's a quick video showing off some of our new lighting and shadow effects, as well as a subset of the new level remakes by Pan. This is a first look at The Pits and Lost Hallways, as well as an update on The Frag Pipe. Not featured in this video, but well underway, are Pan's reworks of Lava Tomb, Tokay's Towers, and The Warehouse.
It's been 18 months since our BETA made an ironic splash on April 1st 2012. We figured it's time to communicate what our goals are for a 1.0 general release.
It appears that, literally overnight, DynDNS decided to cancel my free-tier account which I've had since 2000. Apparently, they changed their SLA 30 days ago, requiring that all free-tier account holders must login to their admin panel once per month or face cancellation of services. Unfortunately, the email address I had on file with Dyn is a Yahoo! account I rarely check.. bummer.
I'm very happy to share that GtkRadiant will support Quake2World and Quake II on 3 major platforms starting in version 1.6.4, which is already in testing.
I'm happy to officially announce that Quake2World development has moved over to Github. Github brings more flexibility and less upkeep to our development effort, while at the same time increasing our visibility and accessibility to new developers and artists, so this is a big win. We're also using Github's built in issue tracking in lieu of our old Trac instance, which remains online for historical purposes but is in read-only mode.
Lately I've been reevaluating my stance on anticheat measures in GPL games -- specifically in Quake II and Quake2World. For years, I've advocated just playing with people you trust, on servers you trust, and leaving it at that. After all, it's just a game, right?
I am pleased to announce that our Quake2World Development Environment version 3.1 for Windows is released. This is mainly a bugfix/update release.
Fans of classic Quake II may find our new packages for Mac OSX 10.6 and 64 bit GNU / Linux interesting! There is no compilation, Subversion checkouts, or anything else to fuss with. Just download, extract, and run. More information and, of course, download links here.